Covid has pushed people to their limits. Stuck in our homes, we all have time that would normally be spent outside our homes, with other people, now in need of filling. By now, 9 moths in, we have cleaned out and cleaned up practically every nook and cranny of our houses. Even the massive library of content offered by numerous providers has started to lose its appeal. So what form of entertainment can fill the void left by social distancing requirements? Last night my husband and I tried a new game called Hunting the Chirping Smoke Alarm.
Play started at 2:17 a.m. At this time the magical game piece, the smoke alarm, was activated to chirp in low power mode. There are numerous smoke alarms hard wired in throughout the house for players to choose from that will do this when their battery gets low. The game designers included several elements to add to the difficulty of the game: the CSA’s chirps echo off the walls in our basically open floor plan disguising the true location, and there is no blinking light or longer tone to help locate the low power CSA. Those things would make it too easy. They wanted to make this game challenging.
The fun main game piece emits a high-pitched, sleep-awakening sound, but only long enough to wake you, not long enough to help you locate the CSA. The game designers no doubt took a measure of sadistic joy in calculating the exact amount of time the average person would take to fall back asleep, but still be in light enough sleep to hear the subsequent chirp. Inexperienced players might not even realize what woke them up in the first place and foolishly try to go back to sleep.
We are not inexperienced players.
We were not sure exactly how many chirps there had already been, but both of us were wide awake. Donning enough game gear so as to be properly covered should anyone else in the house wake up to find us playing, we emerged into the hallway. We need not have feared discovery. The other people in the house enter a living-dead like state at night and neither hear nor react to anything. Even if they did, they remain confident that the problem will somehow resolve itself on its own. That left more fun for us.
We waited for the next chirp at which point my husband, Player 1, started his chronometer to measure the interval between tones. He is clearly an advanced level player. The subsequent chirp told us how long we had until the next chirp to position ourselves to echo locate the CSA. He took the second floor. I, Player 2, took the first. I can tell you it was quite exciting to be standing still in my pajamas alone in the dark of the first floor waiting for my husband’s count down to the next expected tone, imagining my ears like a fennec fox’s ready to locate the target with just a single 0.5 second pulse. Chirp. We each made a best guess and repositioned ourselves directly under the smoke alarm we bet was making the noise.
Like.a scene out of Awakening we both stood silently, motionless, looking up at the ceiling waiting for the next countdown to either confirm or invalidate our guesses. Who would win the point? Chirp And then those ominous words came from the second floor "It's in our bedroom."
I padded back upstairs, my sock covered footsteps barely audible on the carpeted treads.
Those clever game designers had again added a level of extreme difficulty to keep the game interesting for us more seasoned players. This was not a smoke alarm that could be reached with a chair or simple step stool. No, this one was at the peak of a 15 foot vaulted ceiling necessitating the use of the 12 foot ladder - from the garage - the un-insulated garage which was currently a brisk 24 degrees.
Like in Jumanji, the game (chirping) will not end until a player reaches the CSA and changes the battery. Player 1 braved the iciness of the garage to bring in the ladder which Player 2 helped carry upstairs in a fashion reminiscent of the game Operation where the goal was to not hit any walls, doors or stair rails while silently snaking 12 feet of fiberglass and aluminum through the house.
As with any decent quest we had to pick up objects along the way to help us so we stopped to grab a 9 volt battery and Player 1’s LED road safety light because, apparently, our mission must be carried out primarily in the dark.
Said light, which at full power produces something like 10,000 lumens and is illegal to aim up at the sky because it could literally blind airline pilots, was turned on and quickly shoved in the pocket of Player 1’s athletic pants. The pants immediately lit up with light diffused through the thin blue fabric making him look like a suburban version of a TRON character. This was getting exhilarating. I just had to remember not to look directly at his leg or I too would be blind making it far more likely that I would let my end of the ladder hit something and cost us points.
Once in the bedroom the ladder was set up and right away began wafting out waves of coldness. Player 1 swiftly climbed it, pulled out the LED light and used it to find a replace the battery. Both players checked the chronometer. It was almost time for another chirp. Was it a dead battery? Was it a dusty sensor? 5...4...3...2...1... Silence. Success! We folded up the ladder. Mission accomplished. We high-fived each other and got back into bed. Sleep at this point was completely impossible. We were too stoked from the hunt. That was when we noticed the light on the Roku box begin to blink in alternating levels of brightness. Was this another invitation to a game? A sign of poltergeists? Or were we just awake for a random update? We had no idea how busy our house was while we slept.
They say that batteries can last for 4 years in storage which most of these smoke alarm batteries are basically in. We do periodically test them but really, changing the battery too frequently would eliminate the possibility of play. Instead we go to bed each night knowing that at any time the game can decide to wake us up again to go Hunting the CSA.